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Witches

Witch Basic Abilities

  • Invisique → Renders the caster invisible to other players.
    100 Magic Cost | 60s Cooldown | Lasts for 30 seconds or until unequipped.

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  • Telekinetic Push → Pushes your target away from you.
    - Can also be used to collect Blood after scratching a player.
    - Can be used on fuse boxes, electrocuting anyone close.
    - Can be used to steal once a person equips an item.
    50 Magic Cost, 7s Cooldown.

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  • Corporis Impetus → Immobilizes your target.
    150 Magic Cost, 40s Cooldown.

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  • Crafting → [Crafting Sigil Required] Allows you to craft items if you have the correct ingredients.

  • Boundary → Conjures a barrier by a doorway.
    100 Magic Cost, 60s Cooldown.

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  • Aneurysm → Inflicts pain on your target. Drains magic as it’s held.
    20s Cooldown.

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  • Scratch → Scratches your target.
    100 Magic Cost, 15s Cooldown.

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  • Incendia → Conjures a fireball which can be thrown at a target to ignite them.
    100 Magic Cost, 15s Cooldown.

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  • Fire Circle → Creates a fire circle around your target, trapping them.
    150 Magic Cost, 60s Cooldown.

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  • Witch Combo → Performs a series of telekinetic attacks. Click thrice on opponent to successfully execute.
    30 Magic Cost, 10s Cooldown.

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  • Channeling → [1 player at a time.] Combines your power with another witch-sided character. Can also be used on Blood after using Scratch on a player to channel their blood, draining their magic, or energy if they are a vampire.
    10s Cooldown.

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  • Ad Somnum → Places your target into a deep slumber.
    50 Magic Cost, 30s Cooldown.

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Other abilities

  • Telekinetic Neck Snap → Snaps the neck of a vampire.
    80 Magic Cost, 15s Cooldown.

  • Sacrifical Channeling → [Requires a Bone Dagger] Finishes off your target, and grants you a power boost through their death.
    300 Magic Cost, 60s Cooldown.

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