
Witches
Witch Basic Abilities
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Invisique → Renders the caster invisible to other players.
100 Magic Cost | 60s Cooldown | Lasts for 30 seconds or until unequipped.
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Telekinetic Push → Pushes your target away from you.
- Can also be used to collect Blood after scratching a player.
- Can be used on fuse boxes, electrocuting anyone close.
- Can be used to steal once a person equips an item.
50 Magic Cost, 7s Cooldown.
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Corporis Impetus → Immobilizes your target.
150 Magic Cost, 40s Cooldown.
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Crafting → [Crafting Sigil Required] Allows you to craft items if you have the correct ingredients.
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Boundary → Conjures a barrier by a doorway.
100 Magic Cost, 60s Cooldown.
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Aneurysm → Inflicts pain on your target. Drains magic as it’s held.
20s Cooldown.
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Scratch → Scratches your target.
100 Magic Cost, 15s Cooldown.
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Incendia → Conjures a fireball which can be thrown at a target to ignite them.
100 Magic Cost, 15s Cooldown.
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Fire Circle → Creates a fire circle around your target, trapping them.
150 Magic Cost, 60s Cooldown.
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Witch Combo → Performs a series of telekinetic attacks. Click thrice on opponent to successfully execute.
30 Magic Cost, 10s Cooldown.
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Channeling → [1 player at a time.] Combines your power with another witch-sided character. Can also be used on Blood after using Scratch on a player to channel their blood, draining their magic, or energy if they are a vampire.
10s Cooldown.
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Ad Somnum → Places your target into a deep slumber.
50 Magic Cost, 30s Cooldown.
Other abilities
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Telekinetic Neck Snap → Snaps the neck of a vampire.
80 Magic Cost, 15s Cooldown. -
Sacrifical Channeling → [Requires a Bone Dagger] Finishes off your target, and grants you a power boost through their death.
300 Magic Cost, 60s Cooldown.
